Unity Asset - World Composer v1.85

Unity Asset - World Composer v1.85
Requirement: Unity 5.3.8 or higher | File size: 21.3 MB
WorldComposer is a tool to extract heightmap data and satellite images from the real world. It uses Bing maps, like in the new Microsoft Flight Simulator 2020.

WorldComposer can create terrains by itself, but the exported heightmaps (e.g. as stamps) and satellite images can also be used in other terrain tools like TerrainComposer 2, Gaia, WorldMachine, MapMapic, WorldCreator, etc. Its powerful features let you create high resolution AAA quality real world terrain with a few clicks.

* Multi-terrain tile support.
* Elevation Heightmaps resolution of max 10 meter per pixel.
* Satellite images resolution of max 0.25 meter per pixel. Jpg/png/raw format supported.
* Content aware fill to remove shadows (for Day&Night Cycles), water, snow, etc. from combined raw images.
* Create huge multi-resolution terrains with different layers of detail. * Combine raw images to 1 big raw image. E.g. for editing in Photoshop.
* Split combined raw file into tiled images.
* Create terrains directly from exported areas with a click of a button.
* 3 different satellite images types, Aerial, Aerial with labels and roads.
* Worldwide coverage.
* Convert ArcInfo ASCII heightmaps to 16 bit raw grey scale heightmaps.
* Create unlimited regions and areas and export any heightmap size or amount of image tiles.
* Export multiple areas at once.
* Scroll interface like Google maps.
* WorldComposer and Unity stay interactive while exporting.
* Exported heightmaps and satellite images can be used in TerrainComposer2.
* Works with RTPv3 and Horizon[On] (Optional).

What's New :
Updates: official site does not provide any info about changes in this version.
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